procedurally generated

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  • Unlike most such games, the content in Love is almost entirely procedurally generated.
  • Levels are procedurally generated, meaning that the environment changes somewhat each time the game is played.
  • Each level is procedurally generated and game play is action based.
  • The game's levels are procedurally generated, providing a new experience on each.
  • The game consists of nine procedurally-generated levels that the player must clear without dying in order to complete the game.
  • It was the first game to feature procedurally generated star systems.
  • The game's visuals are procedurally generated, making it look different every day.
  • Sound is often procedurally generated as well and has applications in both speech synthesis as well as music.
  • In certain games, such as roguelike games, levels may be procedurally generated.
  • No Man's Sky is a procedurally generated open universe game.
  • Levels are pseudo-procedurally-generated and separated into distinct regions, each region having different sets of challenges.
  • The AI Director is used to procedurally generate a different experience for the players each time the game is played.
  • Morasky created procedurally generated music, which is generated in real time based on the player's actions.
  • Gameplay takes place on one of several procedurally-generated open world missions where players must accomplish a series of objectives.
  • It makes heavy use of procedurally generated content.
  • In addition to unique background music for every stage, the player creates procedurally generated music as they interact with the environment.
  • Starflight was one of the earliest games to use procedurally generated content for its planets and everything on them.
  • At the start of the game, the player is placed on the surface of a procedurally generated and virtually infinite game world.
  • The game world is procedurally generated, generating a unique layout each game.
  • The island played on is procedurally generated, meaning that every playthrough will generate a different landscape.
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