## orthogonally

197 examples (0.03 sec)
• Players will then take turns moving their pieces orthogonally into an adjacent empty cell.
• In a non-capturing move, pieces can move orthogonally one space per turn.
• A player may move one piece per turn orthogonally.
• As a dragon horse it may either move as a bishop or move one square orthogonally.
• The player's piece must be orthogonally adjacent to the enemy piece.
• Because it cannot move orthogonally, a bishop can only reach half the squares on the board.
• It may therefore move orthogonally over whole rows and is able to leap one piece while moving.
• When a piece has a red side showing it moves orthogonally (or straight).
• The general may move and capture one point orthogonally.
• A piece moves one space orthogonally onto a vacant point on the board.
• Players alternate their turns moving one piece orthogonally onto a vacant adjacent square.
• Because it cannot move orthogonally, a cat sword can only reach half the squares on the board.
• Also those moving solutions try to project the teeth arch as orthogonally as possible.
• To find A^+b for given in, first project orthogonally onto the range of, finding a point in the range.
• During a multiple capture sequence, the chosen piece can change directions orthogonally.
• When a piece has a blank side showing it can move either diagonally or orthogonally.
• Because it cannot move orthogonally or backward, a stone general can only reach less than half the squares on the board.
• A gold general moves one square orthogonally, or one square diagonally forward, giving it six possible destinations.
• The player can only move orthogonally, in half-tile steps.
• As a flying gold cannon it may move orthogonally over whole rows and is able to leap one piece while moving.