As a character introduced in Soulcalibur, Astaroth's weapon, a giant axe, was decided upon before other aspects of the character were.His design revolved around it, starting with gender, then physical measurements, and lastly background details.Once established, his appearance and movement were fleshed out by the team's concept artist Aya Takemura and rendered as a 3D model by a design team that worked solely on the character.…
His design and concept were built to revolve around them, starting with gender, then physical measurements, and lastly background details.After his appearance and movement were fleshed out by a concept artist, his character was rendered as a 3D model by a design team that worked solely on him, and then animated by a motion designer using motion capture to create his in-game movements.…
In the character's native Tagalog language, her name means "edge" or "sharp".Her design and concept were built to revolve around them, starting with gender, then physical measurements, and lastly background details.Once established her appearance and movement were fleshed out by the team's concept artist Aya Takemura and rendered as a 3D model by a design team that worked solely on the character.…
With each character, their weapon was decided upon before other aspects were.The design was then built to revolve around it, starting with gender, then physical measurements, and lastly background details.Once established, appearance and movement were fleshed out by the team's concept artist and rendered as a 3D model by a design team that worked solely on the character.…
As a character introduced in Soul Edge, Voldo's weapons, dual hand katars designed to be unique amongst the other weapons in the game, were selected before other elements of the character.His design and concept were then built to revolve around it, starting with gender, then physical measurements, and lastly background details.During Voldo's development, several alternate designs were considered, ranging from a balding, long haired man with a goatee to a rich nobleman wielding a katar on his right hand and a sickle in his left.…
As a character introduced in Soulcalibur, Ivy's weapon, a "snake sword" designed to be unique amongst the other weapons in the game, was selected before other elements of the character.Her design and concept were then built to revolve around it, starting with gender, then physical measurements, and lastly background details.…
As a character introduced in Soulcalibur III, Tira's weapon was created before her own concept, a "ring blade" designed to be unique amongst the game's pre-existing weaponry.Her design and concept were built to revolve around it, starting with gender, then physical measurements, and lastly background details.Her appearance and movement were fleshed out by the team's concept artist Aya Takemura, who designed her with the intention of having the character appeal to European audiences.…
One of several weapons initially considered for the character Hwang early in development, they were designed to be unique amongst the other weapons in the game.Li Long's design and concept were built to revolve around them, starting with gender, then physical measurements, and lastly background details.After his appearance and movement were fleshed out by a concept artist, his character was rendered as a 3D model by a design team that worked solely on him, and then animated by a motion designer using motion capture to create his in-game movements.…