generation video game consoles

29 examples (0.03 sec)
  • Possession was a vaporware video game, intended for release for seventh-generation video game consoles.
  • Sonic the Hedgehog has been available for all three main seventh-generation video game consoles.
  • Commercial game development began in the 1970s with the advent of first generation video game consoles and home computers.
  • Most of the first generation video game consoles are dedicated consoles.
  • APF TV Fun was a series of classic first generation video game consoles.
  • Midnight Club: Los Angeles was the first of the series to be released on seventh generation video game consoles.
  • First- through early fifth-generation video game consoles commonly used this method to connect to the television, which was used as the audio and video device for the game.
  • It is the first Mortal Kombat title developed solely for seventh generation video game consoles.
  • Initially, the series was exclusive to the fifth generation consoles and was brought back later in the sixth-generation video game consoles by 2006.
  • The 1990s began in the 16 bit era, as a wave of fourth generation video game consoles were created to handle more complex games and graphics.
  • Late fifth- through current eighth-generation video game consoles retain the ability to output through RF modulators, usually through a separately purchased adapter.
  • As with second-generation video game consoles at the time, early home computer game companies capitalized on successful arcade games at the time with ports or clones of popular arcade games.
  • Downloadable content became prevalent in the 21st century, and especially with the proliferation of Internet-enabled, sixth-generation video game consoles.
  • Initially, it was designed exclusively for use on fifth generation video game consoles, but later on was reworked to be able to be used on all seventh generation consoles by 2008.
  • At around this time, the home video game industry (second-generation video game consoles and early home computer games) emerged as "an outgrowth of the widespread success of video arcades" at the time.
  • The website is largely based on the achievement mechanic found in seventh generation video game consoles after being made popular with Microsoft's release of the Xbox 360.
  • Delays, hardware shortages, and anticipation of next-generation video game consoles have been cited as reasoning for slow sales for both console games and console hardware.
  • The year 2002 in video gaming saw the release of the sixth-generation video game consoles, in particular the Nintendo GameCube and Xbox.
  • Bill Walsh College Football was released in June 1993 on 4th generation video game consoles, such as the Sega Genesis.
  • After a short partnership with Video System, Paradigm was acquired as a wholly owned subsidiary of Atari in 2000 and began developing games for sixth-generation video game consoles.
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