developers have stated

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  • Developers have stated that the project may take fifty years before it is finished.
  • The developers have stated that the project may take 50 years before it is finished.
  • The developers have stated there will be totally 27 different weapons in the finished game.
  • The developers have stated that the game is a Windows exclusive and have no plans to bring it to consoles.
  • The developers have stated that they hope to revive the survival horror genre by bringing back story and atmosphere.
  • However, the developers have stated they are implementing a new system based on virtual texturing they say will do away with this limitation.
  • However, the developers have stated that if interest in Sector 41 is high, that expansions will be made available.
  • At present, no multiplayer is available in the base game, although the developers have stated a desire to include multiplayer in a future update.
  • Developers have stated that while the game has open world elements, it will be different from open world games such as Skyrim and will focus predominantly on narrative storytelling.
  • In an interview with AGI, the developers have stated that those clan-like groupings would also be called 'joint agencies'.
  • Reviewers have suggested that an inside view would improve the gameplay, however, the developers have stated that this is because the game was not designed to be an exact simulator.
  • Lately, game developers have stated that the next expansion will come before the end of the year 2009 together with the introduction of level-adjustable instances and new explorable areas.
  • The game does not provide a mode for single-player offline play, although the developers have stated that there will be "plenty of content" designed to accommodate players who prefer to play solo.
  • In an interview, the developers have stated that they consider the game to be a "First-Person Fighter (with some shooter elements)".
  • Wescape developers have stated that the land on which the development is located has an arid and exhausted soil system, and that it is no longer productive as farmland.
  • The developers have stated that the game's artificial intelligence is aware of the level design, and as such guards will know in advance of potential hiding spots that the player may be utilizing.
  • Empathy's developers have stated that they refuse to implement IM encryption standards such as OTR.
  • The game is a spin-off of 2007's Skate, and the developers have stated that it is not a port or sequel but rather an original game.
  • The developers have stated an intention to return to a style of gameplay more like the original EverQuest, while retaining the advances in MMORPG design that have developed in the years since that game first launched.
  • Tile developers have stated that they will not be releasing versions on Android until the operating system has better support for Bluetooth 4.0.
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