clockwise or anti-clockwise

31 examples (0.03 sec)
  • Another unique feature is that the course can be played in either direction, clockwise or anti-clockwise.
  • Another unique feature is that the course can be played in either direction, clockwise or anti-clockwise.
  • In another movement, they dance sideways either in a clockwise or anti-clockwise direction.
  • In another movement, they dance sideways either in a clockwise or anti-clockwise direction.
  • The racecourse itself is just over long, flat and raced anti-clockwise or left-handed.
  • A silver-star allows the player to rotate all surrounding pieces clockwise or counterclockwise.
  • Its most common representation is the list of its vertices ordered along its boundary clockwise or counterclockwise.
  • Contestants could only move clockwise or anti-clockwise to one of the two Zones either side of their current location.
  • Contestants could only move clockwise or anti-clockwise to one of the two Zones either side of their current location.
  • The direction of turn may be clockwise or anticlockwise as best suits the search.
  • Because it is a circular route, it can be walked in either a clockwise or an anti-clockwise fashion.
  • The people move either counter clockwise or clockwise, away and towards the yagura.
  • The shuffling rules as well as whether to deal in clockwise or counter-clockwise can be changed as per the players interests.
  • First, holders of the pass must either travel in the clockwise or anti-clockwise direction without traveling backwards.
  • First, holders of the pass must either travel in the clockwise or anti-clockwise direction without traveling backwards.
  • They can maintain the propagation of light in exclusively the clockwise or counterclockwise direction as long as they remain powered.
  • The player needs to turn the knobs clockwise or counter-clockwise according to the path shown on the screen.
  • In such a situation, the sign indicates whether the angle is in the clockwise or counterclockwise direction.
  • The game orientation or direction of play, which is only relevant for three or more players, can be either clockwise or counter-clockwise.
  • The spiral may be clockwise or anticlockwise, and in theory there is no limit to the area which can be covered.
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