Away3D

All Noun
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  • Info Away3D is an open source 3D graphics engine, written for the Adobe Flash platform in ActionScript 3. more...
  • Away3D can be used to render 3D models and perform various other 3D computations.
  • The Stage3D/Flash-based Away3D high-level library also has a port to WebGL via TypeScript.
  • Several third-party frameworks have been developed to build upon the functionality of Stage3D, including the Starling Framework and Away3D.
  • One that did migrate was Away3D, version 4.
  • Away3D was forked from Papervision3D, for the purpose of improving performance.
  • Away3D has been ported to HTML5, using WebGL for GPU-accelerated 3D content rendering.
  • Away3D has also been ported to the Haxe multiplatform language, enabling it to be cross-compiled to JavaScript and other languages that support 3D graphics.
  • Since then, Adobe has increased funding for Away3D and Away Builder, and has updated the SDK with new releases of Away3D.
  • Another 2011 book noted in the section on "3D with Flash" that "Away3D and Alternativa3D are currently the preferred solution for performance and features because they have a more active development community".
  • Away3D and Starling have been christened as official components of the Adobe Gaming SDK.
  • In 2011, a Flash book noted in the section on "3D with Flash" that "Away3D and Alternativa3D are currently the preferred solution for performance and features because they have a more active development community".
  • The Away3D codebase was ported to Microsoft TypeScript, a strongly-typed version of JavaScript.
  • Away3D was started in 2007 by Alexander Zadorozhny and Rob Bateman as a fork of Papervision3D.
  • Although popular between its introduction in 2006 and 2009, development has stopped since 2009 and it has been superseded by Away3D which has been adopted by Adobe as the sole 3D rendering engine included within the official Adobe Gaming SDK.
  • Unlike modern flash 3D engines such as Away3D and Flare3D Papervision3D is not built for Stage3D and renders 3D content fully on the CPU without GPU-accelerated rendering.
  • The most recent major version, Away3D 4, fully supports GPU-accelerated graphics by leveraging the low-level Stage3D API introduced in Flash Player 11, freeing up the CPU for other computational tasks.
  • The Away3D project maintains flavors of the source code for Flash Player 10 with limited 3D GPU acceleration, for Flash Player 9 and below, and Away3DLite, a compacted version of the engine.
  • The newer 3D features of SWF have been seen as an alternative to WebGL, with a spurt of 3D engines like Papervision3D, Away3D, Sandy 3D, and Alternativa 3D targeting 3D SWF.